Rogue Stealth

Choice Paralysis vs. Choice Scarcity

As I’m giving the playtest Classes chapter a once-over before sending it out to the playtesters, I’m thinking about the problem of “choice paralysis” in gaming. Choice paralysis is when you have so many options for what your character can do on your turn that you have a hard time decision about which you should…

Focus on the PCs

Bard Stuff!

Heya, folks! Just wanted to give you an update on the playtest document, specifically about the bard class. Bards have always been a problem because they’re designed as a support class, and when a support class has to fill in for a role normally occupied by a primary class (like a bard healer in a…

Rogue Stealth

Sneaking, Class Skills

The Five Moons RPG playtest has been delayed because I’ve been fiddling with bits of the skills system. Sneaking As I mentioned in an earlier blog, Stealth in 3E/PF is a little wonky, and–because creatures are assumed to be looking in all directions at once–basically you can’t use Stealth if there isn’t cover or concealment.…

Designer Talk: When the Game is TOO Complex

It’s not secret that I’m a fan of 3E/PF, and the basics of Five Moons are informed and inspired by 3E/PF. But as I go through the chapters of the Player’s Handbook and Core Rulebook, I keep running into rules that make the game a lot more complex and “realistic,” but I don’t really think…

Arachnith

Building Your Own Custom Race

I was talking to someone interested in the game about whether or not there would be unique races in the Corebook or the setting book, and I thought other people would be interested in the answer, so here it is (slightly rephrased). Of course, I wrote an earlier blog entry about being able to reshape your character, including…