Learning Situational Abilities

One thing I’m liking about the Five Moons system is because there’s no limit to the number of cronks/spells/stunts you can learn, I can create really specialized, situational abilities that don’t have much use outside of those circumstances, but characters aren’t penalized for learning them. For example, let’s say there’s a dark forest where giant…

Rogue Stealth

Still Flying

I just wanted to let people know that although this blog and the Five Moons page on Facebook have been quiet, I’ve actually been making backer-only updates to the kickstarter for the past few months, mainly about the playtest materials. (Frex, I’m rounding out the new skill system right now.) Soon there will be more…

Ogrebreaker

Five Moons RPG: A Different Critical

Crits are a funny thing. I remember playing 1E and 2E AD&D, and just about everyone had a house rule for critical hits (and fumbles, but that’s another story). Then 3E came along and made crits a core part of the system, which added a whole bunch of variety to weapons in the game. The…

Focus on the PCs

Five Moons RPG: Playing With Classes

This is a rough idea of how classes in Five Moons RPG work, how you can customize your class, and how it helps guide your choices if you don’t have a strong idea about what sort of character you want to play. (The Corebook will actually explain these concepts in more detail and with more examples. Furthermore, this…