Heya, folks! Just wanted to give you an update on the playtest document, specifically about the bard class.
Bards have always been a problem because they’re designed as a support class, and when a support class has to fill in for a role normally occupied by a primary class (like a bard healer in a group without a cleric), they’re not as good at it as the primary class is. I wanted the bard to still be useful in a support class, but also give the bard the ability to make the other PCs even better at their jobs, so everyone in the group is glad to have them around.
Five Moons RPG is a team game—the classes automatically support each other, like with aura abilities. For example, one of the warrior auras grants all friends within 100 feet the ability to spend a boost to reroll a failed weapon attack roll. Instead of bards having their own specific auras, they can pick any two class auras and grant those to their friends. Missing a warrior in your group? The bard can provide both warrior auras. Missing a wizard? The bard can provide both wizard auras. Thanks, bard!
Bards also have a unique ability to “stack” redundant auras. Normally, if you have two warriors in the group, their “spend a boost to reroll a missed attack roll” auras are the same effect and don’t give you anything extra. But if you have a warrior and a bard providing that aura, if you spend a boost to use that aura, you get to reroll twice and take the best result. Thanks, bard!
Bards also have a cool thing they can do with boosts. If you’re in a group with a bard, and you’ve run out of boosts, and you really want to (or need to) spend a boost on something (say, to save your life), the bard can let you spend one of theirboosts on whatever ability you’re trying to activate. And at levels 5/10/15/20/25, the bard gets extra “friend-only” boosts per day that only work with this ability—basically increasing the number of daily boosts available to the entire party. Thanks, bard!