Here is a link to a prototype character sheet statted out with a 1st-level human warrior named Akiko.
Keep in mind that in this game, a 1st-level character is basically an apprentice, a much lower power (and competence) level than a 1st-level D&D or PF character. And keep in mind that there will be a back side to the character sheet with room for gear, treasure, notes, and so on, so if you don’t see something on here, don’t freak out. 🙂
Key things to notice on the character sheet/writeup are…
There are five of them: Con, Dex, Int, Psy, Str.
Wis and Cha are replaced by Psyche (Psy), representing the power of the character’s soul and spirit, incorporating the conscious and subconscious mind. As opposed to a character’s intellectual power (Int), Psy is the character’s intuition (Wis) and force of personality (Cha). Priestly characters, psychics, and sorcerer-type spellcasters uses Psy as their caster stat; wizards and other scholarly characters use Int as their caster stat.
The ability scores are in alphabetical order, instead of the old-school arbitrary S I W D Cn Ch, or the new-school “physical first, then mental, but still arbitrary within those categories” S D Cn I W Ch.
In addition to the box for the 5 default boosts per day, there are boxes for additional boosts that only affect martial abilities, skills, or spells (there are higher-level class abilities that grant boosts that can only be used for certain effects, such as a wizard ability that gives 1 extra boost per day that can only be used to augment spells).
This is a default option in the game, although you can purchase pre-built complete sets of armor instead of building up armor piecemeal.
What were formerly known as “saving throws” are called “resist rolls” or “resists” in Five Moons RPG. Why? Because “throw” isn’t used in any other way in the game, and although making a “saving throw” is at attempt to “save” your character, most effects have at least a partial effect, so the roll isn’t really “saving” you. You’re actually trying to resist an incoming effect, so they’re called “resist rolls.” I like terminology that makes sense, without adhering to a 30-year-old precedent inherited from a wargame.
Resolve is a new game stat. It’s like Health, but against mental attacks. But it’s not just a do-mental-damage-until-Resolve-hits-zero, it can be used for other aspects of the game (such as social combat, or overcoming an ongoing mental effect).
The number of skills is much smaller than in D&D or PF. Some characters also get more skill points at each level (in this version, the warrior gets 3 + INT skill points at each level, plus 3 additional skill points at 1st level).
Notice that even though Akiko is a warrior, she has a non-mundane ability: Energy Weapons adds cold damage to all of her her weapon attacks. In Five Moons RPG, just because you’re a martial character doesn’t mean you can’t do things that are impossible for Earth humans, like channeling freezing cold through your weapons.
There’s other stuff on the character sheet I haven’t called out (like why the Armor stat starts at 5 instead of 10, why she has a +6 Weapon Attack Bonus even though she’s only 1st-level, what a Spell Attack Bonus is, and so on). I’ll be talking about these concepts in more detail in future blog posts; for now, this should get some ideas churning.
Update October 10, 2014: I’ve posted a followup blog answering some questions about this prototype character sheet and the warrior stats on it.
If you like this post and where these ideas are going, please check out the kickstarter for my Five Moons RPG, which uses these ideas. Thanks!