Learning Situational Abilities

One thing I’m liking about the Five Moons system is because there’s no limit to the number of cronks/spells/stunts you can learn, I can create really specialized, situational abilities that don’t have much use outside of those circumstances, but characters aren’t penalized for learning them. For example, let’s say there’s a dark forest where giant…

Rogue Stealth

Still Flying

I just wanted to let people know that although this blog and the Five Moons page on Facebook have been quiet, I’ve actually been making backer-only updates to the kickstarter for the past few months, mainly about the playtest materials. (Frex, I’m rounding out the new skill system right now.) Soon there will be more…

Rogue Stealth

Choice Paralysis vs. Choice Scarcity

As I’m giving the playtest Classes chapter a once-over before sending it out to the playtesters, I’m thinking about the problem of “choice paralysis” in gaming. Choice paralysis is when you have so many options for what your character can do on your turn that you have a hard time decision about which you should…