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Five Moons RPG: Retraining… and Reshaping

One problem I mentioned in an earlier blog is how the ability to swap spells every day means a wizard can (in effect) rebuild himself from day to day to better handle the threats expected that day, whereas a martial character’s combat feats are “locked in” (barring the fighter ability to swap a few of them over…

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Five Moons RPG: Ability Scores

D&D/PF has presented a lot of different ways to generate your ability scores–some simple, some convoluted. Roll 3d6 each stat, in order. Roll 4d6 and drop the lowest, sort in order. 4d6 drop the lowest, sort as you please. Roll 6 times for each ability, take the highest result. 3d6 each score, in order, for 12…

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Five Moons RPG: Races, Classes, and Levels

Many of my blog posts about Five Moons RPG talked about things that are different from D&D/PF, but there’s a lot that’s similar! This article talks about some of that stuff (and for most of these topic’s I’ll be providing more info in the next few months). (Update September 23, 2014: If you like this post and where…

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Five Moons RPG: It’s a Team Game

One of the things I like most about roleplaying games is that they’re a cooperative experience: the players are working together for a common purpose. Each character might excel in a particular area, but the “win condition” for the game is “we complete the story,” not “I have to do better than everyone else who…