Five Moons RPG: Update #9: Orc, RooSackGamers Interview, Rules Prototype Preview, Silly Internet Stunts

Three posts in one day, sorry! :p Here’s a link to the October 3rd kickstarter update, which includes some orc art, a podcast interview, an excerpt of some character abilities, and a question for you. 🙂

 

Five Moons RPG cover

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2 thoughts on “Five Moons RPG: Update #9: Orc, RooSackGamers Interview, Rules Prototype Preview, Silly Internet Stunts

  1. First off I know you said to comment in the kickstarter post in the comments, however is it acceptable to do so here as well? If not, no biggie, as it’s nothing I can’t simply just Copy + Paste there, I don’t want what my posts to go unseen.

    This regards your Rules Prototype Preview:

    I like the +5, opposed to small piddly modifiers, seems like this or +3’s, ensure to be rather meaningful benefit from a boost. However, it looks like lot of the Climbing ability there has lot of granular Boost benefits (Some of which recognize from 3.5 Climbing Rules). Looks like some of those would benefit from just being in the rules for Climb, though I understand you want to keep it simple.

    “Boost: You only need to use one hand to climb this round instead of two.”
    This kinda feels like a flavor thing moreso, or rather that, should be something PC’s can do without using a boost, but merely a good climb check. Secondly, the whole boost to make a failure = no progress, looks like something that should be a rule, opposed to having to burn a boost to do it. Thirdly, the reroll to catch yourself or someone else I quite like, a fitting element for expert climbers, and clearly teamwork related.

    “Boost: If you can pass the climb’s DC by taking 10, you can run up the wall a distance equal to half your speed without using your hands to climb. ”
    This one I think is a cooler example of what Boosts should allow, albeit possibly just allowing it without the DC+10 bit (though this could be a lower level power, so can be hard to say).

    “Boost: Use 10 feet of movement to pass 5 feet of an obstacle that is impossible for you to climb past (such as a horizontal gap or an overhang with a DC you cannot pass).”
    This one kinda reminds me of God of War, or other Action video games that had Climbing elements in them. For a low level maneuver, this would probably be a decent boost choice, but later on I would think Climb checks can just kinda make the difference without a boost.

    Like

    • {However, it looks like lot of the Climbing ability there has lot of granular Boost benefits (Some of which recognize from 3.5 Climbing Rules). Looks like some of those would benefit from just being in the rules for Climb, though I understand you want to keep it simple.}

      There will be a point where I have to decide what options (whether the one I quoted, or the other ones you mentioned) are things anyone can do, and which are special abilities unlocked by having the feat/stunt. The playtest will give a better feel for that.

      Like

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